ALAN MITCHELL ENVIRONMENT ARTIST

Project Predecessor

The Concept

Concept by Kenneth Wayne Long III

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While visiting Austin, Texas for the International Game Developers Conference (IGDA) leadership summit. I (Alan Mitchell) met game designer Joseph Cortez.  He approached me at the summit and told me that he had heard a lot about me because we ran in the same circles. He mentioned he was a programmer specializing in the Unreal Engine. During this conversation, I mentioned my harebrained game concept idea and thus our collaboration began. 

I asked Joseph if he thought he could get a character to only be rendered inside of the reflections, meaning you couldn't see the character outside of reflections. Joseph said "yeah I think so, sounds pretty easy."

I responded with, "Why hasn't this been done in games before?"

Doing The Improbable

The first challenge was to get a running prototype of the room with character only being displayed inside of  the reflections and reflective surfaces inside the room.

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Artwork

The goal of this project isn't to beat the player over the head with a enemy can't be seen except in highly reflective surfaces. This is a practice in subtlety. The way the normal map displaces light and doesn't show a perfect reflection is intentional. The goal is to make the room feel like it is shifting, leaving the player with an uneasy feeling. The player should have just enough information that everything feels a little off. Only to discover the thing making them feel uneasy was starring them dead in the face.

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Detail Shots

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Reason for Development

The goal of this project isn't to create a finished game. Instead it is meant to showcase our skills within the confines of a prototype. Currently as it stands the art is progressing, and the code is ready to be implemented.

Both of us are seeking new opportunities. Please reach out if you have any questions.


Joseph Cortez

Software Engineer

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Portfolio

E-mail

LinkedIn

Alan Mitchell

Environment Artist

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Portfolio

E-Mail

LinkedIn

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  • Home
  • Telephone Building
  • Piano Scene
  • Pebble Pirates
  • Resume
  • 2D Art
  • About
  • Project Predecessor
  • Props